![]() ![]() DirectXTK for Audio source files and internal implementation headers.DirectXTK source files and internal implementation headers.XboxDDSTextureLoader.h - Xbox exclusive apps variant of DDSTextureLoader.WICTextureLoader.h - WIC-based image file texture loader.VertexTypes.h - structures for commonly used vertex data formats.SpriteFont.h - bitmap based text rendering.SpriteBatch.h - simple & efficient 2D sprite rendering.SimpleMath.h - simplified C++ wrapper for DirectXMath.ScreenGrab.h - light-weight screen shot saver.ResourceUploadBatch.h - helper for managing texture resource upload to the GPU.RenderTargetState.h - helper for communicating render target requirements when creating PSOs. ![]() PrimitiveBatch.h - simple and efficient way to draw user primitives.PostProcess.h - set of built-in shaders for common post-processing operations.Keyboard.h - keyboard state tracking helper.GraphicsMemory.h - helper for managing dynamic graphics memory allocation.GeometricPrimitive.h - draws basic shapes such as cubes and spheres.GamePad.h - gamepad controller helper using or GameInput.Effects.h - set of built-in shaders for common rendering tasks.EffectPipelineStateDescription.h - helper for creating PSOs. ![]()
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